SEGG Media Corporation has reported continued growth across its portfolio following its investment in Veloce Media Group and Veloce's subsequent acquisition of creator-led brand Quadrant, co-founded by Formula 1 driver Lando Norris. The strategic moves position SEGG Media for long-term expansion in next-generation sport and entertainment markets, reflecting the company's focused investment strategy in digital sports and entertainment assets.
Quadrant, the newly acquired brand, has secured significant partnerships with major corporations including Electronic Arts, T-Mobile, Lego, NordVPN, Revolut, and Swarovski. These partnerships bolster Quadrant's role as a premier platform in sport, gaming, and digital media, creating additional revenue streams and market opportunities for SEGG Media's expanding portfolio. The diverse range of corporate partners demonstrates the brand's broad appeal across multiple industry sectors.
Veloce Media Group, in which SEGG Media holds a call option to acquire a 51% majority stake, operates the world's largest racing and gaming media network with over 750 million monthly digital views. The company reported £12.8 million ($17.5 million) in revenue for the year ending June 2024, representing a 153% increase year over year, with momentum continuing into 2025. This substantial growth trajectory highlights the effectiveness of SEGG Media's investment approach in the rapidly evolving digital entertainment space.
The company's portfolio includes Sports.com, Concerts.com, and Lottery.com, focusing on immersive fan engagement, ethical gaming, and AI-driven live experiences. The latest developments with Veloce and Quadrant align with SEGG Media's mission to redefine how global audiences interact with content. Investors and industry observers can access the latest news and updates through the company's newsroom at https://ibn.fm/SEGG. The strategic positioning through these acquisitions and partnerships indicates SEGG Media's commitment to capturing market share where traditional boundaries between gaming, sports, and media continue to blur.


